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Old Jun 03, 2005, 11:22 AM // 11:22   #1
Ascalonian Squire
 
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Default 1 vs 1 Arena good or bad?

Please vote:

1. Good idea, I'm all for it.

2. Bad idea, I like having someone to blame when I lose.

Just tossing out an idea, I know the game called GuildWars, but wouldn't it be nice to have a small 1vs1 arena or Free For All last man standing type for those of us loners that don't like to rely on others to win battle? It would also be kinda nifty to see guild leader calling out other guild leader into 1vs1 fight see who's the boss w/o the helps from their guildmates. Discuss.

Last edited by 30PSI; Jun 03, 2005 at 11:25 AM // 11:25..
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Old Jun 03, 2005, 11:38 AM // 11:38   #2
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I really think this kind of Arena will be impossible to balance... I can just see warriors beating the crap out of elementalists....

Plus it would be boring unless other people could watch you fight.

I'd say I'd more like the idea of a arena where you fight wave after wave of increasingly powerful mobs... kind of like lvl 1-10 or 1-50 or 1-100 depending on what the leader selects.

It would reward skill points, cash and items as prizes
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Old Jun 03, 2005, 02:21 PM // 14:21   #3
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Quote:
I really think this kind of Arena will be impossible to balance... I can just see warriors beating the crap out of elementalists....
It would be tough for warriors to beat the crap out off elemenatalists that know what they're doing for example use ward against melee, flash, or mist form...there's always counter to any builds/professions in this game. The idea of this 1vs1 would require players to learn more about different builds/strategies/professions instead of just load up on damage/healing or one type of skill, and rely on their teammates to help them out. As a matter of fact we already have 4v4, 6v6, and 8v8, but why not 1v1? Have you ever wonder how you would par up against other players in a 1v1 fight fair and square? I know I'm not alone, you guys need to speak up maybe the dev team will see this, and throw in a 1v1 arena in the upcoming patch
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Old Jun 03, 2005, 02:42 PM // 14:42   #4
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And warriors would get their buttoxes whooped by Rangers who know a thing or two. I for one would just use pin down, hunter's shot and pepper him from a distance. If it's a warrior monk, I'd use distracting shot whenever the warrior attempts to heal himself. Then, I'd repeat the process, healing myself with my monk abilities.

-Boran
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Old Jun 03, 2005, 02:45 PM // 14:45   #5
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Bad.Basicly those pure protection/healing/divine favor monks would win by killing the opponent with Boredom.
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Old Jun 03, 2005, 03:03 PM // 15:03   #6
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Would you like the opinion of someone who had tried it?
It's pointless. I new it would be but I decided to give it a go anyway, just to prove a point.

8 of us went to an empty arena in the international district. That puts us into two teams of 4. Once there we pair off and try 1vs1. The results were completely predictable. We could tell who would win before the fight even started. This game is very much rock,paper,Scissors. Build 1 can easily beat build 2 but will be vulnerable to build 3. Any fights that were not completely lopsided would last forever since the participants could heal themselves faster than thier opponent could damage them.

I think anyone with an understanding of the games mechanics would know these things already. The only value of a 1vs1 arena would be so guild members could try out specific counters and such. Anything else would be pointless.
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Old Jun 03, 2005, 03:34 PM // 15:34   #7
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Quote:
Originally Posted by Sam Katha
Would you like the opinion of someone who had tried it?
It's pointless. I new it would be but I decided to give it a go anyway, just to prove a point.

8 of us went to an empty arena in the international district. That puts us into two teams of 4. Once there we pair off and try 1vs1. The results were completely predictable. We could tell who would win before the fight even started. This game is very much rock,paper,Scissors. Build 1 can easily beat build 2 but will be vulnerable to build 3. Any fights that were not completely lopsided would last forever since the participants could heal themselves faster than thier opponent could damage them.
And now this is infinitely more telling than an opinion of many people who have not even come close to trying this concept. Of course, this "experiment" may have had flaws, but it seems a better reason not to put it in than a couple people just saying, "Please, oh please, put in a 1v1 arena!"
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Old Jun 03, 2005, 03:38 PM // 15:38   #8
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Great idea my main toon is a ranger just try and get a pvp spot any other place.At least this way i could compete.
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Old Jun 03, 2005, 03:38 PM // 15:38   #9
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Quote:
Originally Posted by Sam Katha
Would you like the opinion of someone who had tried it?
It's pointless. I new it would be but I decided to give it a go anyway, just to prove a point.

8 of us went to an empty arena in the international district. That puts us into two teams of 4. Once there we pair off and try 1vs1. The results were completely predictable. We could tell who would win before the fight even started. This game is very much rock,paper,Scissors. Build 1 can easily beat build 2 but will be vulnerable to build 3. Any fights that were not completely lopsided would last forever since the participants could heal themselves faster than thier opponent could damage them.

I think anyone with an understanding of the games mechanics would know these things already. The only value of a 1vs1 arena would be so guild members could try out specific counters and such. Anything else would be pointless.
Thank you for pointing this out. Some people just don't seem to get it.
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Old Jun 03, 2005, 03:41 PM // 15:41   #10
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Quote:
Originally Posted by DarrenJasper
Thank you for pointing this out. Some people just don't seem to get it.
Like I said.. balance, and I'm happy some people agree. As fun as the idea sounds, it would be hard to balance.
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Old Jun 03, 2005, 05:50 PM // 17:50   #11
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I think a 1 vs. 1 system would be awesome. But not necessarily in the same way that the regular arenas are fought. I think that it should work kind of like the trade system. Like you would click on someone, and you could click a button that said something like "duel". Then, the other person would get a pop-up box notifying them that someone wants to duel them. They could either accept or decline, just like in trading. This would allow for more balance, and you'd get to pick who you fight. I'd absolutely love to duel my friends, but with the current system, I can't.
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Old Jun 03, 2005, 05:54 PM // 17:54   #12
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1 vs 1 is doable in GW. But I would like it to actually be 8 vs 8, but with only one human player + 7 henchmen in each team. That way 1 vs 1 battle can be more balanced and in GW's spirit.
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Old Jun 03, 2005, 05:57 PM // 17:57   #13
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Even though I know it wouldn't mean jack, and even though I know it goes against the whole idea of a team game, I would like to see a mano-a-mano option. If for no other reason than to take idiots up on their claims that they are super-1337 unkillable uber-characters.
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Old Jun 03, 2005, 06:04 PM // 18:04   #14
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When you tried out 1v1, were they just pvp builds that you were using or did you actually go in there with your skill bar set for 1v1's?

I dunno really, I think it'd be nice to have a way of testing out an anti-such and such build without trying to find one in an arena.

You might get some builds that just completly destroy one other type of character, but I think quite alot of people would end up rounding their characters out a bit more.

Oh and I like the idea just because I think rangers could do quite well, lol.

There's no reason they can't make a small arena for things like this, maybe an area where 1-8 people can enter as a group but they can damage each other, like a free for all. Then you could make up any different combinations of pvp that you like.

[Edit]Actually I'll extend that and suggest that maybe it should be available in the guild area, as well as being able to summon computer controlled opponants of various proffessions and types. A sort of guild training area maybe.

Last edited by Kiru Malkav; Jun 03, 2005 at 06:07 PM // 18:07..
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Old Jun 03, 2005, 06:18 PM // 18:18   #15
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Bad Idea! I hope people stop whining about a 1vs 1 Arena.

Add a training yard for guilds instead. So u can test everything without the disadvantages of 1vs1.
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Old Jun 03, 2005, 06:38 PM // 18:38   #16
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Quote:
Originally Posted by Theus
Bad.Basicly those pure protection/healing/divine favor monks would win by killing the opponent with Boredom.
Nah, most professions have some sort of knockdown to interupt the healing... the monks would have a Very hard time in there... especially if a warrior's pounding on them... or a ranger... or an elementalist... or a mesmer (by far)... or... oh wait... all classes have a "way" to beat other classes... it just all depends on the skill lay out...

Not to mention it would require a totaly different way of playing... so characters could have their favorite 1v1 character... their favorite 4v4 build... and their favorite guild vs guild or 8 play team build...
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Old Jun 03, 2005, 07:25 PM // 19:25   #17
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Thanks for input folks, it's good to see what other people think about the idea. I know it goes against the whole concept of GuildWars, but then again if the dev team was nice enough to throw one in, it wouldn't mean you have to participate in it, if you prefer team play. I really don't see how this would hurt the community I see it as more pvp options to choose from. I love the idea of duel option mentioned by Mr.Niceguy that sounds like it would work out quite well, I also think that FFA (free for all) type battle would be awesome throw 8 players into an arena, have them duke it out, and see who would be the last man standing. Personally I like this concept I think it would give players a chance to stand up for their characters instead of hiding behind a guild tag. Well not like AN will actually read this thread, but hey one can hope right? Considered how AN went out off their way nerfing/making the game much easier after people whined, it can't be so hard for them to make this happen lol.
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Old Jun 03, 2005, 08:12 PM // 20:12   #18
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I can see a pure 1v1 arena being a huge problem, but what I would propose is a kind of free-for-all arena. take about 16 people at most. Maybe let it be an in guild kind of thing. That way you could test out templates and see how things worked with responses from people you know. At the moment, I have no way to duel with my guildies to test templates out or to test teams.
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Old Jun 03, 2005, 08:14 PM // 20:14   #19
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Quote:
Originally Posted by gilyvrysilis
I can see a pure 1v1 arena being a huge problem
I don't see how it would be a problem....? If you didn't like it, don't enter it - seems pretty simple to me.
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Old Jun 03, 2005, 09:35 PM // 21:35   #20
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They only problem is probably, that it's impossible to balance this as a whole. No, I don't think that one class will rule them all, just that it would be impossible to have a built that survives more than a couple of rounds (except everyone is using standard skills). If ppl fail in 1vs1, they're more likely to complain about balanced - unbalanced, which would lead to alot of whining. Now whining wouldn't bother me, if those that complain the most wouldn't get heard in the end (at least in almost every other game I've played). If you see someone better than you - you call them unbalanced until the devs decide to nerf them. Then you're king of the hill for a few weeks, until you yourself get hit by the nerf-bat, because other kept calling you unbalanced. And this game continues until every single class is ruined (or, when the devs are witty, starts over again, because at one point everything is as it was when the game was released).

Eh, other than those minor objections, I'd really love to see a 1vs1 arena. Could be alot of fun to try to find builds that can stand their own against various other builds.
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